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How to Play Nature Dome

Health Meter

Nature Dome Mammals dueling card game Health Meter



Health Point Markers

Nature Dome Mammals dueling card game Health Point Markers



Tiger Power Card

Nature Dome Mammals dueling card game Tiger Power Card



Vampire Bat
Attack Boost Card

Nature Dome Mammals dueling card game Vampire Bat Attack Boost Card

Basic Rules
Give each player a Health Meter and a punched out Health Point Marker. To begin the game, each player places their Health Point Marker on 1000.
 

Shuffle together the Power Cards and Attack Boost cards. Each player draws three cards, with Player 1 (the younger player) drawing first.

 

Player 1 attacks by playing the Power Card of their choice. The force of their attack is determined by the Attack Point Value on the Power Card.


Player 2 either defends or escapes by playing the Power Card of their choice. The force of their defense or escape is determined by the Defend or Escape Point Value on the Power Card.


When being attacked, a player can either defend or escape with a Power Card, but they cannot do both with any one card.


If the Attack Points are higher than the Defend or Escape Points, then the defender must subtract the difference in points from their Health Meter (i.e. Attack = 500, Defend = 400, the defender subtracts 100 points from their Health Meter).


If the Attack Points are less than or equal to the Defend or Escape Points, then no Health Points are lost.


Only the player attempting to defend or escape can lose points. Points cannot be regained once they are lost.

 
Played cards are then discarded.

 

If all Power Cards are drawn before either player's Health Points are exhausted, reshuffle the played Power Cards and continue play until a winner is determined.


Drawing Cards
Power Cards from the players' hands are not replaced as they are played. Rather, each player immediately draws three new Power Cards after playing the last card in their hand. If each player lays their last card down on the same turn, the attacking player draws their three new cards first.

 


Attack Boost Cards
When playing an Attack Boost Card, a player lays the Attack Boost Card down first, then adds either another Attack Boost or a Power Card from their hand, adding together all Attack Boost and Power Card Attack values to determine the total attack value.

If an Attack Boost is the last card in an attacking player’s hand, the player draws three new Power Cards and combines one with the Attack Boost. But, if an Attack Boost is the last card in a defending player’s hand, the player mounts no defense and their defend/escape points equal 0.

 

Battle Fatigue
When a player’s Health Points drop into the yellow zone on the Health Meter, they must subtract 100 points from every card played. When their Health Points drop into the red zone, they must subtract 200 points from every card played. No attack, defend or escape value, however, can be less than 0.


Winning
Alternate the attack and defend/escape cycle until one player loses all of their Health Points, and thus the round. The winner of the Nature Dome battle is the player that wins 2 out of 3 rounds.

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